User manual ADOBE CS2

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[. . . ] SDK Programmer's Guide bc Adobe GoLive cs2 ® ® © 2005 Adobe Systems Incorporated. AdobeÆ Creative Suite 2 GoLive® CS2 SDK Programmer's Guide for Windows® and Macintosh®. NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. [. . . ] The JavaScript document global variable provides access to the document object displayed in the frontmost window. A set of objects, collectively known as markup objects, represent the content of the document, including markup elements, comments, text blocks, and so on. The markup objects have a hierarchical relationship that reflects that of the source code; see The Markup Tree. You can use markup objects to make programmatic changes to the document's source code; see Editing Source Code Through Markup Objects. Another set of objects, called layout objects, allow you access to the visual representation of markup objects that GoLive displays in the Layout view. These allow you to edit the document programmatically while it is open in the Layout view. See Chapter 8, "Editing with Layout. The Markup Tree The GoLive CS2 SDK allows you to edit HTML and other markup documents interactively in many ways. The SDK allows your extension to make the same kinds of changes programmatically, using SDK objects and their JavaScript functions. When GoLive reads a markup document, it creates JavaScript objects to represent the content. For each document, there is a hierarchy of markup objects with parent-child relationships--the markup tree. The structure of the markup tree reflects the structure of the markup elements in the document's source code. An HTML document, for example, always contains one <html> element, which contains a <body> element. An optional <head> element may contain other elements that provide text, scripts, or both. Subelements of the <body> element provide the document's content, such as text, graphics, or elements that contain other elements. 94 Adobe GoLive CS2 SDK SDK Programmer's Guide Editing Documents Programmatically 95 The document's markup tree has the same structure: the object for the <html> element is the parent of the head and body objects. The object for the <body> element might have, for example, a header ruler and paragraph elements as its children. The markup objects are of various types, depending on what kind of content they represent. However, they all share the properties and functions of the Node Interface, which allows you to navigate the markup tree, and of the Markup Interface, which allows you to access the markup content. The markup tree always contains an html node, a body node and a head node, even if the document's HTML source does not provide all of these elements. When you open an HTML document that is missing any of these elements, GoLive creates a virtual element for the missing piece--that is, a markup object that is not associated with an element in the document source code. You cannot edit the source representation of a virtual element because it is not present in the document. The root of the markup tree is the virtual element GoLiveMarkup, contained in the document's documentElement property. It is present in the markup tree for every GoLive HTML document, but it is not in the document's source code and it cannot be edited. [. . . ] module A unit that encapsulates specific GoLive functionality, such as the JavaScript module. One of these, the Extend Script module, enables you to add your own extensions to GoLive, which are also modules. When the SDK loads an extension containing a <jsxmodule> element, it creates a module object. outer HTML An entire HTML element, including both the text that appears between an element's opening and closing tags, and the tags themselves. [. . . ]

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