User manual ADOBE FLASH LITE 4 DEVELOPING

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Manual abstract: user guide ADOBE FLASH LITE 4DEVELOPING

Detailed instructions for use are in the User's Guide.

[. . . ] Copyright Développement d’applications Adobe® Flash® Lite® 4 This guide is protected under copyright law, furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. This guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3. [. . . ] Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. FULL_SCREEN //Add focus in and out event listeners for the current context. Target is TextField){ //Set border color of text field with focus to red. Target is TextField){ //Set border color of text field without focus to black. 9 Ouvrez le panneau Actions (Fenêtre > Actions), puis tapez le code indiqué ci-dessous : // Disable the focus rectangle because buttons have an over state. Function downhandler1(e:MouseEvent):void { trace("you pressed Button 1"); } function uphandler1(e:MouseEvent):void { trace("you released Button 1"); } function overhandler1(e:MouseEvent):void { trace("Button 1 has focus"); } function outhandler1(e:MouseEvent):void { trace("Button 1 lost focus"); } //Add event listeners for btn_2. 11 Ouvrez le panneau Actions (Fenêtre > Actions), puis tapez le code indiqué ci-dessous : //Disable the focus rectangle because buttons have an over state. StageFocusRect = false; //Add event listeners for each button to listen for roll overs and clicks. Function mouserollhandler (myEvent:MouseEvent): void { //Check if the current button is the btn_news button. Text = "Press to select News" } //Check if the current button is the btn_sports button. Text = "Press to select Sports" } //Check if the current button is the btn_weather button. Function mouseclickhandler (myEvent:MouseEvent): void { //Check if the current button is the btn_news button. Text = "You pressed News" } //Check if the current button is the btn_sports button. Text = "You pressed Sports" } //Check if the current button is the btn_weather button. This associates the event //with a "handler" function to respond to the event. [. . . ] UPDATE, accListener); } else { trace("Accelerometer not supported. Nom du membre clear click contextMenu : ContextMenu copy cut doubleClick doubleClickEnabled : Boolean focusIn focusOut focusRect : Object ActionScript 3. Nom du membre bottom : Number bottomRight : Point clone():Rectangle contains(x:Number, y:Number):Boolean containsPoint(point:Point):Boolean containsRect(rect:Rectangle):Boolean equals(toCompare:Rectangle):Boolean height : Number inflate(dx:Number, dy:Number):void inflatePoint(point:Point):void intersection(toIntersect:Rectangle):Rectangle intersects(toIntersect:Rectangle):Boolean isEmpty():Boolean left : Number offset(dx:Number, dy:Number):void offsetPoint(point:Point):void Rectangle(x:Number = 0, y:Number = 0, width:Number = 0, height:Number = 0) right : Number setEmpty():void size : Point top : Number topLeft : Point toString():String union(toUnion:Rectangle):Rectangle ActionScript 3. [. . . ]

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