User manual ADOBE PREMIER 6.5 USER GUIDE SUPPLEMENT

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[. . . ] All rights reserved. Adobe® Premiere® 6. 5 User Guide for Windows® and Macintosh This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe assumes no responsibility or liability for any errors or inaccuracies that may appear in this documentation. Except as permitted by such license, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe. [. . . ] This option makes the weight of the line extend equally in all directions around the line. Join Type Specifies how the ends of adjoining paths are joined. Choose one of the following options from the menu: · Miter: Joins path segments using pointed corners. See the below Miter Limit option description for information on adjusting the miter. · Round: Joins path segments using rounded corners. · Bevel: Joins path segments using squared corners. Miter Limit Specifies when the join type switches from mitered (pointed) to bevel (square). The default miter limit is 4, which means that when the length of the point reaches four times the stroke weight, the join type switches from miter to bevel. A miter limit of 1 results in a bevel join. 34 CHAPTER 1 Using the Adobe Title Designer Working with fills, sheens, and textures You can fill any object you create with colors and textures, as well as adjust the fill opacity, sheen, and type. Changing fills The Adobe Title Designer includes many options for designing a variety of fills for your objects. To change a fill for an object: 1 Select the object you want to fill. 2 In the Object Style section, click the arrow next to Fill, and set any of the following options: Solid Creates a fill of uniform color. Set the following options for this fill type: · Color specifies the fill color. Click the eyedropper tool to pick a color from the screen, or click the color swatch to use the color picker. · Opacity specifies the level of transparency of the fill. Linear Gradient and Radial Gradient Creates a linear, two-color gradient fill. Choose Radial Gradient to create a circular, two-color gradient fill. Set the following options for both of these fill types: · Color specifies the beginning and ending gradient colors, which are displayed, respec- tively, in the left and right boxes, or color stops. Double-click (Windows) or click (Mac OS) a color stop to choose a color. Drag the color stops to adjust the transition smoothness between the colors. · Color Stop Color specifies the color of the selected color stop. Click the triangle above the color stop you want to define and click the eyedropper tool to select any color within the application. You can also click the color swatch to choose a color. · Color Stop Opacity specifies the opacity of the selected color stop. Click the triangle above the color stop you want to adjust and drag the hot text value. · Angle (available for Linear Gradient only) specifies the angle of the gradient. · Repeat specifies the number of times to repeat the gradient pattern. ADOBE PREMIERE 6. 5 35 User Guide 4-Color Gradient Creates a gradient fill composed of four colors, with a color emanating from each of the object's corners. Set the following options for this fill type: · Color specifies the color that emanates from each corner of the object. Double-click (Windows) or click (Mac OS) a color stop to choose a color. · Color Stop Color specifies the color of the selected color stop. Click the triangle directly above or below the color stop you want to define, and then use the eyedropper tool to select a color in the application. You can also click the color swatch to choose a color. · Color Stop Opacity specifies the opacity of the selected color stop. Click the triangle directly above or below the color stop you want to adjust, and then drag the underlined value. Bevel Adds a beveled edge to the background. [. . . ] As a result, the Twirl effect can be particularly slow to render. Angle Specifies how far and in which direction to twirl the image around the Twirl Center. Positive angles twirl the image clockwise; negative angles twirl it counterclockwise. To animate the twirl as a whirlpool, set keyframes for the angle. Twirl Radius Specifies how far the twirl extends from the twirl center. This value is based on a percentage of the maximum horizontal or vertical distance of the clip, whichever is greater. [. . . ]

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