User manual GAMES NINTENDO WII SONIC AND THE SECRET RINGS

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[. . . ] SONIC AND THE SECRET RINGS WII MANUAL (US) Ageia and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc. This software uses specially-designed fonts created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered trademarks of Fontworks Japan, Inc. Thank you for purchasing Sonic and the Secret Rings TM. Be sure to read this instruction booklet thoroughly before you start playing. TM CONTENTS Prologue . [. . . ] PAUSE GAME Press the + Button during the Action Stage at any time to pause the game. Play for Score or Time Record wise, your Score and Time are the two most important results of this game. Improve the time to earn a medal, and aim for a high score if you want to earn more EXP. Less damage means more EXP EXP gained from each Mission is determined by the amount of damage Sonic takes. When it's time to collect more EXP, remind yourself to watch your step while you play. Finding the right Skills Customize Sonic's Skills according to the objective of your next Mission. Choose more Skills based on mobility when you are playing to earn a medal, or include more on attack Skills when you are about to face one of the bosses. 16 PARTY MODE Party Mode is playable by up to four players. Please make sure that all of the additional Wii Remotes are properly connected to the Wii console. To check your player number, see the Player LED (lit in blue) that indicates the number assigned to the Wii Remote. 1. PLAYERS AND CHARACTERS Before choosing your Attraction on the Map Screen, each member of your party must register as a player, then each select their respective characters. If your party is less than four people, then COM players will fill in the vacant seats so there will always be four characters participating in your Attraction game. 2. MAP SCREEN You will proceed to the Map Screen on completion of character selection and any time a Party Game draws to an end. Use the +Control Pad and select an area (Attraction) that everyone would like to play, then press the 2 Button to start the game. 3. LIBRARY Access the Library from the Map Screen if you want to play the Party Games individually. You can also browse the Party Game records and the Attraction results of previous plays. 4. RULES AND SETTINGS Omochao will ask if you wish to modify the Settings once the Attraction starts. Select "YES" to change the Settings of the Attraction and press the +Control Pad up/down to select a menu option and left/right to modify the selected setting. When the setting is decided, Omochao will then provide you with the instructions of the selected Attraction. 17 5. TOURNAMENT PALACE Four characters will enter the Tournament Palace, randomly paired together, to compete in their respective Party Game matches. When both matches are determined, the winners and losers of the first round will duel it out to determine the final position they will earn in this competition. Note that all of the Party Games are played with two players, and each round can be settled in best of one, three or five matches. 6. WORLD BAZAAR Compete in Party Games to earn the Rings you will need to place your bids in the World Bazaar. [. . . ] Once you've obtained the target object, carefully move the Wii Remote back towards yourself to successfully retrieve the goods. Carefully Move Wii Remote Towards Screen Slightly Tilt Up to Obtain Object, Then Slowly Retrieve Featured Games: Hold it!Kri Ma Djinn 26 CREDITS CREATIVE TEAM Global Entertainment R&D Dept. #1 Creative Producer/ Game Director Yojiro Ogawa Lead Game Designer Morio Kishimoto Art Director Yoshitaka Miura Lead Programmer Makiko Nishimura Technical Programmer Tetsu Katano Sound Director Kenichi Tokoi Game Designers Morio Kishimoto Shiro Maekawa Emiko Sunaga Harumasa Nakajima Jyunpei Ootsu Takayuki Okada Eitaro Toyoda SARUGAKUCHO Inc. Field Art Director Yoshitaka Miura Field Artists Shuto Matsuo Haruka Yoshida Wataru Kawahara Hiroyuki Yagi Fujisawa Hideaki Keihan Fujii Shuhei Sakamoto Masaru Shimatani Hiroyoshi Oosawa Ken Suganuma Toshiya Arai ANIMA INC. [. . . ]

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