User manual GAMES PC COMMANDOS-BEYOND THE CALL OF DUTY

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Manual abstract: user guide GAMES PC COMMANDOS-BEYOND THE CALL OF DUTY

Detailed instructions for use are in the User's Guide.

[. . . ] Some people are susceptible to epileptic seizures or loss of consciousness when Please read before using this video game system or allowing your children exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. [. . . ] He was promoted to sergeant after the raid on the island of Vaagso, where, after having received a bullet in an arm, cut off from his unit and without ammunition, he penetrated a bunker and wiped out 16 enemy soldiers before returning to Allied lines. An extremely violent character, this man has serious discipline problems. and a real nightmare for the enemy. Knife The Wilkinson Sword combat knife, 177 mm. long and built of carbon steel, is the official knife of the Commandos. In the hands of the "Butcher", it is a weapon that is as deadly as it is silent. Click on it in the knapsack, and then on the soldier whom you wish to attack. If you double click, "Butcher" will go running up to his victim. Hot key: W Pistol This is the W9, an automatic Smith & Wesson 9mm pistol. Hot key: Q Ice Pick Using only his ice pick, and disdaining harnesses and safety ropes, Jack O'Hara can climb both the smoothest wall and the steepest rock cliff. If when you pass the movement pointer over one of these areas, it turns into an ice pick, then this is an area which Jack can climb, which he will do if you click on it. Acoustic decoy This small and extravagant invention of Major Arthur Forrester was never mass produced. You can use the activator to turn the noise on and off as often as you wish. The closest enemy soldiers will come over to investigate the source of the noise, a circumstance that Jack and his mates will know how to take advantage of. Hot Keys: G to release, I to activate/deactivate 22 Moving Barrels From time to time you will run into explosive barrels. Only your GREEN BERET has the strength needed to lift them and change their location, depositing them where they will cause the maximum amount of damage. Click on the hand and then on the desired barrel, and Jack will pick up the barrel. Right-click, and he will release it. Hiding bodies This skill permits O' Hara to carry the body of a fallen enemy. A very useful move, since if an enemy patrol should find the body of one of their soldiers, they will immediately raise the alarm. Click on the hand (or press H) and then on the body you want to carry. To do this, while Jack is carrying a barrel, place the movement pointer over the fallen enemy soldier. Click, and Jack will drop the barrel on top of the enemy body, hiding it. Shovel One of Jack O'Hara's favourite tactics is a surprise attack that emerges from snow or from sand. To do this, he will dig a hole with his small shovel and will hide under the surface, then suddenly reappear behind the back of an unsuspecting enemy. While you are over snow or sand, click on the shovel in the knapsack and Jack will hide. [. . . ] What happens next will depend on why the mission has finished: · If the mission is over, the "Continue" button will cause the mission selection menu to be displayed, so that the players may play another mission. If the mission has been finished successfully, then the next mission after the one that was being played will be selected by default. If, on the other hand, the mission has ended in failure, the option by default will be to play the failed mission again. · If something has occurred that has led to the failure of the mission, but that permits the game to continue (for example, if the escape vehicle has been destroyed), then the "Continue" button will permit you to continue playing the same mission from the point at which it was interrupted. [. . . ]

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