User manual GAMES PC CONQUEST-FRONTIER WARS QUICK REFERENCE CARD

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[. . . ] DISTRIBUTED BY ACCLAIM ENTERTAINMENT PTY LTD. , 96-106 Pelham Street, Carlton, Vic 3053, Australia. VERSPREID DOOR INFOGRAMES BENELUX ENTERTAINMENT, Parkkaan 81a, Postbus 2367, 5600 CJ Eindhoven, Nederland. www. turok. com Health Warning For your health, rest about 15 minutes for each hour of play. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment. [. . . ] This adds 100 hit points to Turok®'s health, and can raise 9 Turok®'s health above 100 points. Thus if Turok® is at 65% health and picks up the Gold health, he would be at 165% health. As soon as Turok® takes enough damage to drop below 100 points, he may only be healed to 100% (unless the player finds another gold health). Gold Life Force ­ 1 life point. Each Gold Life Force token adds one point to Turok®'s Life Force total. When you collect 100 life Force Points, Turok® will be granted one extra life (reincarnation). SAVE POINTS A screen will appear with these choices: At various points in each level you will reach a special save point. A screen will appear with these choices: Red Life Force ­ Adds 10 life force points to Turok®'s total. THE SACRED TALISMAN The Sacred Talisman are a set of ancient artifacts sacred to the Saquin tribe. Each of the 5 Talisman can empower Turok® with a special ability that will eventually be necessary to complete the game. The Talisman are meant to be used in a very specific manner, and at very specific points in a level. These points in the level are clearly marked in the game by special tiles that bear the identical markings found on the Talisman themselves. Save ­ Save your game progress. Restoring Health and Ammo ­ At any one of these points (once per level) you can restore both your health and your ammo to maximum levels (100%). To do so, highlight your choice (Health, for example) then press the e key. Firewalk ­ This Talisman gives Turok® the ability to pass through lava, fire, or other `hot' regions without being harmed. From beneath a trap door they spring up and drag helpless victims to their deaths. Centuries of existence without light has caused the Blind Ones to lose their eyes altogether. In turn they have developed an extremely acute sense of smell, as well as superb hearing. The Blind Ones must take care to avoid sunlight at all costs, as the centuries spent in darkness has caused them to develop a severe allergy to sunlight. The War Clubs ­ The mainstay of the Purr-Linn troops, the War Clubs are seldom armed, but are nonetheless extremely dangerous. Purr-Linn can also hurl huge boulders and other objects at Turok®. Soldiers ­ These massive armored behemoths are the single most dangerous members of the Mantid colony. Huge, fast, and extremely dangerous, the Mantid Soldiers can make short work of even the most dangerous opponent. Their heavy exoskeleton protects the Soldiers from many weapons, making them extremely difficult to kill. Deadmen ­ The fodder of Deadside, the Deadmen are far more than merely rotting corpses. Despite their advanced state of decomposition, the Deadmen are fleet of foot, and quite dangerous. Deadmen will get up repeatedly after being knocked down by gunfire, and prove quite stubborn when it comes to dying. [. . . ] You may use the Software on a single computer and make one copy of the Software in machine-readable form for backup purposes only. You must reproduce on such copy ACCLAIM's copyright notice and any other proprietary legends that were on the original copy of the Software. Restrictions and Termination: The Software contains copyrighted materials, trade secrets and other proprietary material. In order to protect them, and except as permitted by applicable legislation, you may not: (a) decompile, reverse engineer, disassemble or otherwise reduce the Software to a human-perceivable form; (b) modify, network, rent, lend, loan, distribute or create derivative works based upon the Software in whole or in part; or (c) electronically transmit the Software from one computer to another or over a network. [. . . ]

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