User manual GAMES PC FLIGHT SIMULATOR 2004

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Detailed instructions for use are in the User's Guide.

[. . . ] Basic KEY COMMANDS Display/Hide Kneeboard: F10 (includes a complete list of key commands) Pause Full Screen Mode (no menus or taskbar) Display Menu Bar (in Full Screen Mode) Cycle Views (Cockpit, Virtual Cockpit, Tower, Spot Plane) P ALT+ENTER ALT S W SHIFT+2 through SHIFT+9 R (press + and ­ to increase/decrease) SHIFT+Num Pad 1 through 9 or move joystick hat switch Panel On/Off Display/Hide Other Panel Windows Change Simulation Rate Look Around Display/Hide ATC menu Engine Autostart Decrease Throttle Increase Throttle Decrease Propeller rpm Increase Propeller rpm Lean Mixture Enrich Mixture Landing Gear Up/Down Retract Flaps (in increments) Extend Flaps (in increments) Slew Mode On/Off ` (ACCENT) CTRL+E F2 F3 CTRL+F2 CTRL+F3 CTRL+SHIFT+F2 CTRL+SHIFT+F3 G F6 F7 Y 0503 Part No. X09-52291 SAFETY WARNING About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] Select "Cold Fronts" to fly through fast-moving storms, "Fogged In" to test your instrument skills, "Winter Wonderland" to spend a beautiful day flying amid snow flurries, or one of seven other preset themes that let you experience complex weather conditions without having to set conditions along your flight path. The Ford 4­AT Tri-Motor prepares The Curtiss Jenny starred in many antics during the barnstorming years. 10 Underwood & Underwood/CORBIS F L I G H T S I M U L AT O R 2 0 0 4 A CENTURY OF FLIGHT 11 AirMail's Rocky Debut On May 15, 1918, the United States Postal Service began airmail service. Boyle, was ready to depart Washington, D. C. , his Curtiss JN­4 "Jenny" refused to start: the plane was out of gas. To read more about the Curtiss Jenny and to re-create this historic flight, click Century of Flight on the left side of the main screen. Of course, you can still create custom weather piece by piece, defining cloud layers, winds aloft, visibility, precipitation, and temperature. Watch raindrops spatter the windscreen of your Beechcraft King Air 350 during a low-level run in coastal Alaska, or slice through a stratus layer on your climb through 30, 000 feet in the Bombardier Learjet 45. With an Internet connection, you can fly in Real-World Weather by downloading current conditions. You'll confront the same weather that you'd encounter most anywhere in the world, in real time. To read more about Flight Simulator's improved weather functions, read the articles in the Weather section of the Learning Center. Instrument Flying The need to fly in all conditions eventually led engineers and pilots to develop techniques for flying without the aid of ground references. In 1929, Jimmy Doolittle made the first instrument-only flight using an altimeter, artificial horizon, and directional gyro to take off, circle, and land. Flying with instruments in Flight Simulator, you have access to the same navigation aids and instruments available to real-world instrumentrated pilots. You can create VFR (Visual Flight Rules) and IFR (Instrument Flight Rules) flight plans with the Flight Planner; selected aircraft include IFR panels, which show all key instruments, avionics, and controls on the screen. The Flight Simulator NavData database, supplied by Jeppesen, includes the world's VORs (VHF omnidirectional receivers), NDBs (nondirectional radio beacons), ILSs (instrument landing systems), low- and high-altitude airways, and intersections. To learn more about using navigational aids in Flight Simulator, read the articles on Navigation in the Learning Center. Compare the cockpits of the Curtiss Jenny (top), the Vega (middle), and the Boeing 777­300 (bottom), and see the evolution of instrumentation during flight's first century. 12 F L I G H T S I M U L AT O R 2 0 0 4 A CENTURY OF FLIGHT 13 Historical Flights Anchorage Saint John's/ Harbor Grace New York Londonderry London Clifden Paris N W E Darwin S Santiago Buenos Aires Cape Town Salt Lake City Denver San Francisco Los Angeles San Diego St. Louis Findlay Bellefonte New York Flight Simulator lets you re-create more than a dozen historical flights. To fly these adventures, click Century of Flight on the left side of the main screen. 1903 Wright Flyer Curtiss JN­4 "Jenny" Vickers Vimy Ryan NYP "Spirit of St. Louis" Vega Ford 4­AT Tri­Motor Melbourne Columbus Washington D. C. Kitty Hawk Daytona Beach de Havilland DH­88 "Comet" Douglas DC­3 Piper J­3 Cub Mexico City 14 F L I G H T S I M U L AT O R 2 0 0 4 A CENTURY OF FLIGHT 15 After a night dodging storms over the Atlantic Ocean, Charles Lindbergh crossed the coast of Ireland just 3 miles off course. Of Distance and Terrain The first pilots spent much of their time flying precariously at exhibitions and in aerial circuses. In 1911, the first aircraft flew across the entire United States when Calbraith Rodgers piloted his "Vin Fiz" Wright EX biplane from New York to Long Beach, California. During the 49-day journey, Rodgers spent more than 82 hours in the air and crashed 69 times. Crossing the Atlantic For more than 15 years after the first powered flight at Kitty Hawk, no airplane had flown nonstop across an ocean. Over land, pilots could often remedy emergencies by landing for repairs. Over open water, however, any malfunctions, mechanical failures, or mistakes turned all the more critical. John Alcock and Arthur Whitten Brown piloted a Vickers Vimy from Newfoundland to Ireland in just under 16 hours. In the spring of 1927, aviators lined up for another challenge: flying nonstop from New York to Paris. Many had already failed when Charles Lindbergh tried a new and daring approach--simplicity-- using a single-engine plane flown by a single pilot. [. . . ] It's the best place to browse for Flight Simulator-related information and links to Flight Simulator sites worldwide that offer a variety of downloadable scenery, panel, and aircraft add-ons. Adding Aircraft In the past century, aviation manufacturers have produced hundreds of aircraft types, from classic biplanes and jet airliners to flying boats and helicopters. Once you've experienced the world of Flight Simulator, you may want to add more aircraft to your Flight Simulator fleet. Amateur and professional developers around the world have created thousands of add-on aircraft, which are available at computer stores and on the Web. Latest in a long lineage: The Boeing 777's rollout, April 9, 1994. 26 F L I G H T S I M U L AT O R 2 0 0 4 A CENTURY OF FLIGHT 27 Piloting Virtual Airlines Virtual airlines operate scheduled flights to most every destination in the world. Each airline has its own style--some fly passenger airliners, others fly cargo aircraft, and still others fly beat-up bush planes. [. . . ]

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