User manual GAMES PC GRIM FANDANGO

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Detailed instructions for use are in the User's Guide.

[. . . ] s from eeting Gr TM ad the De and of The L TR AVEL GUIDE And INSTRUCTION MANUAL Meet Manny. he's your travel agent. 1 G R I M FA N DA N G O Are you ready for your big journey? G R I M FA N DA N G O 2 TM Travel Itinerary WELCOME TO THE LAND OF THE DEAD . 34 G R I M FA N DA N G O 4 5 G R I M FA N DA N G O Welcome to the Land of the Dead The Land of the Dead in Grim is a blend of images from Mayan and Aztec art, Mexican folklore, and film noir of the 1930s, `40s and `50s. For those who don't know, film noir is a film genre that features hard-boiled detectives, hard-hearted, treacherous women, big guns, fast cars, labyrinthine plots, and snappy patter. [. . . ] You can look at Inventory items while in the Inventory or while holding them in your hand. If you want to use an Inventory item with a person or object on the screen, first put it in Manny's hand, then move Manny until he "notices" the person or object you want to use with the Inventory item. (For experienced adventure game players, note that there is no way to combine Inventory items in Grim Fandango. ) G R I M FA N DA N G O 16 CONVERSATION If you want Manny to talk to another character, move him around until his head moves to "notice" that character, then use the Enter key to begin conversation. If Manny picks up an object, or says a line that doesn't seem to be conversational, he may be looking at an object instead of the person you want him to talk to. Just move him a little and try again. ) Frequently, beginning a conversation with someone will give you a series of dialog choices. You can scroll up and down through these by using the Up and Down Arrows. When you find a sentence you would like Manny to say, use the Enter key to select it. SAVE GAME SCREEN the word (Empty) on the screen and press Enter to get a flashing cursor. The name of your saved game will appear in the list and a thumbnail image of where you are in the game will be saved as well. You can erase a saved game by selecting Erase Saved Game in the Main Menu. Select the name of the game you want to erase from the list and press Enter to remove it. DIALOG CHOICES SAVING AND LOADING GAMES Saving To save a game, press the F1 key to open the Main Menu. Highlight ERASE SAVED GAME SCREEN 17 G R I M F A N D A N G O LOAD GAME SCREEN Loading To load a saved game, press F1 to open the Main Menu, then select Load Game. Select a saved game from the list and press Enter. MAIN MENU SCREEN You can adjust various game settings from the Main Menu screen. You'll get the following choices: Control Help Select to access three different MAIN MENU SCREEN screens--a complete list of keyboard commands, all the default settings for the joystick or gamepad as well as Inventory key commands. Use the Right Arrow key to move through the three screens, press Enter to return to the Main Menu. Load Game Choose a saved game name from the list and press Enter to load it. Erase Saved Game Choose a game name from the list and press Enter to delete it. View Dialog Transcript Turn this on/off to store the dialog you chose during gameplay in a transcript that you can return to and read. Reach the dialog transcript from the Main Menu (press F1, then select View Dialog Transcript) or Options screen by selecting the Dialog Transcript option. You can also read the transcript from outside the game, by opening the file grimdialog. htm using any standard Web browser. Each saved game also saves a parallel dialog transcript, called grimlog. htm. View Cutscenes This allows you to view cutscenes that you've previously viewed during gameplay. Credits View a list of the creators of Grim Fandango. G R I M FA N DA N G O 18 Return to Game Leave the Main Menu to return to the game. [. . . ] The Software is licensed (not sold) to you, and LEC owns all copyright, trade secret, patent and other proprietary rights in the Software. You may not: (1) copy (other than once for back-up purposes), distribute, rent, lease or sublicense all or any portion of the Software; (2) modify or prepare derivative works of the Software; (3) transmit the Software over a network, by telephone, or electronically using any means, except in the course of your network multiplayer play of the Software over authorized networks; (4) engage in matchmaking for multi-player play over unauthorized networks; (5) design or distribute unauthorized levels; or (6) reverse engineer, decompile or disassemble the Software. You may transfer the Software, but only if the recipient agrees to accept the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment. [. . . ]

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