User manual GAMES PC HEARTS OF IRON II

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PC HEARTS OF IRON II. We hope that this GAMES PC HEARTS OF IRON II user guide will be useful to you.


GAMES PC HEARTS OF IRON II : Download the complete user guide (4404 Ko)

You may also download the following manuals related to this product:

   GAMES PC HEARTS OF IRON II (23576 ko)

Manual abstract: user guide GAMES PC HEARTS OF IRON II

Detailed instructions for use are in the User's Guide.

[. . . ] Introduction Hearts of Iron II is the sequel to Paradox Entertainment's award-winning Hearts of Iron, a game where you will guide your nation to glorious victory (or ignominious defeat) in the World War II era. With several Grand Campaigns, numerous Battle Scenarios, multiplayer capability, and your choice of the more than 70 playable countries that spanned the globe at the time, Hearts of Iron II will give you hour upon hour of challenge and entertainment. This is a highly complex grand strategy game, not a historical simulation or FPS. With Hol2's nearly limitless options and exceptional depth comes a comparable learning curve. [. . . ] but most nations will not be willing to grant you access unRelease Puppet less you enjoy a very good relationship. Allies automatically If you have a nation that is under your control as a puppet grant one another access, so it is not necessary to arrange regime you may decide to release it to its own devices. The a special treaty unless you expect that at some point they only immediate effect is that you will cease to receive any (or you) might leave that alliance. portion of its national income, but this is considered a very A military access treaty is not a reciprocal arrangement. benevolent action that is likely to improve your relationship A separate access treaty would have to be requested by with many parts of the international community. the other nation before it could move forces through your nation's provinces. While an access agreement is in place, Demand Territory you will be prohibited from declaring war on a nation that This option will be available if a nation owns one or more is granting you access. A nation that grants you provinces that are considered to be your national provinces access is not under the same constraints and may declare (shown in dark green on the diplomatic mapmode). It is a demand that the naMilitary access may be revoked by either the nation at a tion return territory to you that is rightfully yours. The cost modest cost by selecting the cancel (or revoke) military ac- of sending your diplomats will depend on the amount of cess diplomatic option. If a nation does this, then it is likely: territory involved, and although it does not increase your 51 belligerence, it will seriously degrade your relationship with that country regardless of whether or not it agrees to your demands. Coup Nation Coup Nation is a means of financing a coup d'état of another nation. If you have sufficient funds to send to the insurgents, then you can select this option regardless of whether or not you are at war with that nation. The attempt will not always be successful, being influenced primarily by the target nation's level of dissent, although this is also modified by the abilities of your Minister of Intelligence and the target nation's Minister of Security. Declare War This option sends a formal declaration of war to another nation. Making a declaration of war without a casus belli is a very belligerent action. Democratic nations will not even have this option available to them unless the recipient of their declaration has either provided provocation, or has a very high belligerence value and the democracy has a firm domestic policy of interventionism. While there is no monetary cost for declaring war, doing so also risks civil unrest unless there is a very strong reason for the conflict. When you click on the action, an interface will appear that informs you of the effect this will have on your national dissent level and advises you of any allies that the target nation might have. A declaration of war will automatically plunge all allies of both nations into the conflict as well: they have no choice in the matter: although they do not pay a political or domestic price for doing so. Once begun, war can only be ended by concluding a peace treaty, or by all nations on one side of the conflict being eliminated. The subject of a declaration of war will also gain a small amount of sympathy from the international community, resulting in a modest reduction of his belligerence value. The sue for peace diplomatic option will only be available if you are at war. There is no cash cost to initiate this action and you may sue for peace whether you feel that you are in a position of victory, or one of defeat. When you sue for peace, you will first be asked what type of peace you are interested in negotiating. [. . . ] Once that is complete, you will be able to place a production order to increase the size of your reactor to level 6: the minimum level required to manufacture a bomb. As soon as this enlargement is complete, the reactor will begin to build an atomic bomb which, when ready, will be placed in your national nuclear arsenal, which is shown on the top bar. Each reactor that you build that is at least this size will contribute to your arsenal. A nuclear bomb may be prepared for delivery by attaching it to a strategic bomber or a sufficiently advanced flying rocket (a ballistic missile or ICBM). [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC HEARTS OF IRON II




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC HEARTS OF IRON II will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.