User manual GAMES PC KULT-HERETIC KINGDOMS

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[. . . ] `Religion is death ­ and death to religion. ' In a land whose god has been slain, religion and idolatry become crimes pursued by a dogged Inquisition. The Theocrat once ruled by the might of a sword named the Godslayer, but rebellion brought that era to an end. Now, as chaos divides the Heretic Kingdoms, two political powers fight for control. The CD has been highly compressed, so please be patient with the installation process. WELCOME TO THE HERETIC KINGDOMS In this game, you play a zealous Inquisitor; she is skilled in warfare but somewhat lacking in experience and diplomacy. [. . . ] Focus on stat advances in Melee to improve your damage power ­ you will hit slowly, but do considerable damage. Wear Light or no armour (for manoeuvrability), and increase your Ranged stat for more damage. THE PATH OF THE WARRIOR Use weapons rather than focuses ­ concentrate upon neutral Attunements, and attempt to enhance your Critical abilities. Strike a balance between speed and damage by mixing armour and using Normal weapons, and outclass your enemies' skills. Experiment, attempt to gain as many Attunements as possible, and walk all of the above paths - or follow your own path, if you so wish. Almost as vital as the sharpness of your blade, is the sharpness of your tongue. After initial pleasantries, conversations take the form of a number of questions. Ask what you will of those you meet by clicking upon your question of choice (or pressing the relevant number on the keyboard). During conversation, click the dialogue box to advance the text, or press Space. Some conversations will assign quests to your quest log (which can be viewed by clicking the relevant icon, or pressing `Q'). In general, if a person assigns you a quest, they will wish to be kept informed ­ many quests will not complete until their originator is told. Simply choose what you want to buy or sell by moving items into or out of the shop window. · CIVIL MAGES: these servants of the people can offer you good advice, and may also change the Element of a weapon or focus ­ for a price. CONVERSATIONS THE MAP If you leave the current area (using the exits at the edges of locations) you will see a map of Corwenth and the surrounding regions. An area cleansed of opposition will not remain abandoned ­ as time passes, thieves, refugees and beasts will begin to take over empty locations. ENDINGS All adventures must come to an end ­ but which ending?Your choices count for much on your quest, and ultimately the fate of Corwenth is yours to decide. Additionally, you will be judged by certain criteria, and may be awarded titles upon completion of your quest. but how will you be remembered? 13 AN INITIATES' GUIDE TO THE HERETIC KINGDOMS ARKOR Hero and wielder of the Godslayer, Arkor perished at the exact moment he brought death to the God of the Land. THE GARULIAN EMPIRE A century of chaos followed the death of the God before a tribal chief from the north finally attained the Godslayer, declaring himself God-Emperor Garul I and forbidding all worship of the Dead God. CORWENTH After seven hundred years of Garulian rule, Corwenth rebelled. Faced with annihilation for this treason, they turn to the mysterious Taryn Arkor, who then turned on Corwenth, contriving to wield the Godslayer. THE THEOCRACY Upon attaining the Godslayer, Taryn declared himself Theocrat and enslaved the Heretic Kingdoms. KYALLISAR A mighty fortress city which guards Corwenth at a strategic pass in the Sundered Shield mountains. The name of its renowned inn ­ the Thirst For Revenge ­ sums up Kyallisar's history. . . [. . . ] NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. SOME COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER STATUTORY RIGHTS WHICH MAY VARY FROM COUNTRY TO COUNTRY. To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT, INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA STORED IN OR USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE. [. . . ]

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