User manual GAMES PC SEARCH & RESCUE 3

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[. . . ] Manual SEARCH AND RESCUE HELICOPTER FLIGHT SIM Win 98/ Me 1 USER MANUAL Copyright © 2001 by InterActive Vision A/S Written by Anton Norup Sørensen and Allan A. Kirkeby. 2 Copyright © 2001 by InterActive Vision A/S Search and Rescue 3- SAR3 - is copyright © 2001 by InterActive Vision A/S. The purchaser is entitled to a license to install and use the CD-ROM on a single stand-alone computer for domestic and private purposes only. Altering, cropping, printing or other treatment of all or any part of this program and the documentation as well as the rental, lending, networking, resale, remote access and reverse engineering is prohibited without explicit permission from InterActive Vision A/S. [. . . ] 14700 ft. 41 In the Cockpit In this chapter, we will take a look at all the handles, buttons and dials in the cockpits, and explain how they work. You will not learn how to fly the Helicopters here, but you will learn about the instruments that are essential for flying them. In our description of the instruments we will describe them in general terms that refer to all 3 helicopters in SAR3. However, the helicopters are different in several aspects, and we have made notes if it in our description where instruments or functionality of one helicopter differs from what we describe. Flight Controls A helicopter pilot uses all his limbs to make the helicopter behave as he intends it to. The right hand is holding a stick protruding from the floor in front of the pilot. The left hand is holding a grip called a Collective, and his feet rests on a set of pedals. The cyclic can be moved along two axes: Moving it forward will make the nose of the helicopter go down, and moving it aft will make the nose pitch up. Moving the cyclic sideward controls bank: If the cyclic is pushed to the left, the helicopter will bank to the left, and vice versa. Usually, the joystick on your computer will control the cyclic, but you can also use the cursor keys or the mouse. If it is pulled upwards, you will climb, and if it is lowered, you will descend. If you have a joystick with throttle, you should assign this as collective. The pedals control in which direction the nose is pointing: moving it from side to side. They are connected in such a way that if one is pushed down, the other one will go up. If you push the left pedal, the nose will turn towards left, and vice versa. Pedal game controllers are ideal for this purpose, but a twisting motion joystick, mouse or keyboard can also be used. Landing Gear Controls This section on landing gear is only relevant for the HH-65 and the SH. 3 helicopters. This corresponds to moving the gear handle to the bottom left of your instrument panel. When the gear is down, air resistance is increased, making it harder to pick up speed and making fuel economy look bad. For game rule purposes the highest allowed airspeed with gear down is 135 knots. A helicopter that is equipped with wheels is able to drive on the ground. Many helicopters with wheels actually land on a runway, and then "taxi" to its designated parking space in the airport. Once the helicopter has stopped it will be necessary to lock the wheels. Wheel brakes on the main gear can be toggled using the "B" key (as assigned pr. [. . . ] Overstressing for an extended period of time can result in one or more of three types of damage: 1. Single engine power loss: The aircraft can still be flown gently on the remaining engine. Main rotor power loss: The aircraft must be landed immediately using autorotation. Tail rotor power loss: The aircraft will behave almost normally at high speed because of the wind over the vertical tail fin, but if slowed down, yaw control will be lost and you will spin counter-clockwise. [. . . ]

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