User manual GAMES PC SERF CITY

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[. . . ] TABLE OF CONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 ON THE RIGHT PATH. . . . . . . . . . . . . . . . . . . . . . . . . . 1 The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The Game - The Commands . . . . . . . . . . 5 The Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Constructing Buildings . . . . . . . . . . . . . . . . . . . 8 Constructing Roads . . . . . . . . . . . . . . . . . . . . . . . . 9 The First Serfs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Demolition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Saving and Ending the Game . . . . . . . 12 Training Game 6 ­ Attack and Conquer Enemy Buildings. . . . . . . . . . . . . . . . 27 Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Frontier Strategy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 THE ECONOMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 The Economic System . . . . . . . . . . . . . . . . . . . . . . . . . 29 Your First Serfdom ­ Mission One . . . . . . . 30 About Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 The Warehouses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Statistics On Buildings and Flags . . . . . . . . . 36 The Distribution Menus. . . . . . . . . . . . . . . . . . . . . . . 38 THE TRAINING GAMES . . . . . . . . . . . . . . . . . . . . . 13 Training Game 1 ­ Land . . . . . . . . . . . . . . . . . . 13 Building a Guard Hut, Guard Tower, and Garrison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Overhead Map. . . . . . . . . . . . . . . . . . . . . . . . . 14 RULES OF COMBAT. . . . . . . . . . . . . . . . . . . . . . . . . . . 39 The Knight Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 The Other Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Messages and Preferences . . . . . . . . . . . . . . . . . . . 43 Replaying a World. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Demo and Team Mode . . . . . . . . . . . . . . . . . . . . . . . 47 The Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Special Functions for the Map . . . . . . . . . . . . . 48 Training Game 2 ­ Creating Construction Materials . . . . . . . . . . . . . . . . . . . . . 16 Building a Forest Ranger's Hut, Lumberjack's Hut, Sawmill, and Quarryman's Hut. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Training Game 3 ­ Making Food and Transporting It . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Fisherman, Farmer, Miller, Baker, Pig Farmer, and Butcher. . . . . . . . . 18 Transporting Food and Constructing Roads . . . . . . . . . . . . . . . . . . . . . . . . . 19 HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 The Most Important Rule ­ Be Observant. . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Hints and Tips on Professions. . . . . . . . . . . . . . 51 The Behavior of Your Opponents . . . . . . . . 53 Need Help?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 The End of the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Training Game 4 ­ Mining and Using Gold, Iron, and Coal . . . . . . . . . . . . . . 21 Mines and Foundries. . . . . . . . . . . . . . . . . . . . . . . 21 Training Game 5 ­ Making Tools and Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Ship Maker, Blacksmith, and Tool Maker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Warehouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 REFERENCE MATERIAL. . . . . . . . . . . . . . . . . . . . . . . 55 Jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Resources and Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Introduction On the Right Path INTRODUCTION Congratulations and welcome to SERF CITY: LIFE IS FEUDAL!You've purchased a unique computer gaming experience that tests you mentally and provides you with hours of entertainment and enjoyment. Our serfs do as you command; history never saw serfs that worked so efficiently and happily. [. . . ] The first thing to do is to find a good location for your castle; refer to the section "The Castle" on page 7 earlier in this manual. The construction of guard towers and garrisons requires more time and slows down your expansion. Make sure that you have enough construction materials to avoid big problems building the necessary buildings. Place a lumberjack, sawmill, and quarryman's hut in appropriate locations. Based on their findings, construct mines in the appropriate locations. Construct a gold or iron foundry, and a forge or a tool factory (based on the underground riches found). If you can rapidly fabricate weapons, you gain an advantage during combat. As soon as the geologists start prospecting in the mountains, think about the mine workers and their food. When the castle's wheat reserves (for the pigs and the windmill) run low, you need to wait for a farmer to plant and harvest more wheat. If the enemies are still far away and you possess a lot of land, choose the bread because it is faster. You need only one farmer to supply the pig farmers with wheat. THE FOOD CHAIN The food chain refers to the production of fish, meat, and bread. The farmer plants and harvests wheat that is taken to the pig farmer who feeds his pigs with it. Or, the farmer's wheat can be ground by the miller in his windmill and transformed into flour for the baker to make bread. In either case, you create food for your workers. 29 30 The Economy The Economy Remember that lumberjacks cut down trees constantly, and unless you plan ahead this may leave you without a single standing tree. If the region contains large lakes, take advantage of the speed of the water ways. The guard towers and garrisons are essential to protect important buildings, especially the warehouses. Depending on the progression of the game, a mine or a tool maker could also be very important (especially if you only have one of them)!Don't let the enemy destroy your economic system because of a small victory!Find a free moment in your schedule to see what your adversary is doing. Which locations are poorly protected where an attack could be successful?Your first attempt to construct a city with several huts and different houses may not be entirely satisfactory. The next time, you can better plan your city without making the same mistakes. Experience helps. 31 About Statistics THE FIRST STATISTICS There are statistics for serfs, buildings, and warehouses. [. . . ] The program accompanying this rule book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. [. . . ]

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