User manual GAMES PC STAR WARS-JEDI KNIGHT-MYSTERIES OF THE SITH

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Manual abstract: user guide GAMES PC STAR WARS-JEDI KNIGHT-MYSTERIES OF THE SITH

Detailed instructions for use are in the User's Guide.

[. . . ] WELCOME TO THE SITH TABLE OF CONTENTS BACKSTORY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 IF YOU HAVE TROUBLE INSTALLING. . . . . . . . . . . . . . . . . . . . 5 RUNNING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 CREATING A NEW PLAYER OR SELECTING EXISTING PLAYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 SAVE AND LOAD GAMES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 ADJUSTING FOR 3D ACCELERATION. . . . . . . . . . . . . . . . . . . . . 6 SETUP GAMEPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 SETUP CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 NEW GAME CONTROLS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 NEW WEAPONS KEYBOARD CONTROLS. . . . . . . . . . . . . . . . 8 MYSTERIES OF THE SITH WEAPONS . . . . . . . . . . . . . . . . . . 10 NEW OR ADJUSTED POWER-UP ITEMS . . . . . . . . . . . . . 12 CAMERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 FORCE POWERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 GAINING FORCE POWERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 FORCE POWER ALLOCATION SCREEN. . . . . . . . . . . . . 14 FORCE ABILITIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 PLAYING TIPS AND STRATEGIES. . . . . . . . . . . . . . . . . . . . . . . . . 17 MYSTERIES OF THE SITH CHARACTERS . . . . . . . . . . . . . . . 18 NEW VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 MULTIPLAYER GAMES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 MULTIPLAYER LIMITATIONS. . . . . . . . . . . . . . . . . . . . . . . . . 24 MULTIPLAYER CHARACTER CONFIGURATIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 CREATING A MULTIPLAYER CHARACTER. . . . . . . . 24 NEW CHARACTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 CHOOSE CHARACTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 EDIT CHARACTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 LOAD CHARACTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 MULTIPLAYER PERSONALITIES. . . . . . . . . . . . . . . . . . . . . . 27 MULTIPLAYER EPISODES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 KILL THE FOOL WITH THE YSALAMIRI. . . . . . . . . . . . . . . . 27 SITH MULTIPLAYER DUEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 SITH LIGHTSABER TRAINING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 HOST CONFIGURATION SCREEN. . . . . . . . . . . . . . . . . . . . . . . . . 29 HOSTING A MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . 30 JOINING A MULTIPLAYER GAME. . . . . . . . . . . . . . . . . . . . . . . . . 31 NETWORK PROVIDERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 MULTIPLAYER TALLY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 COMMUNICATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 CONSOLE COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 PRODUCT LICENSE AGREEMENT. . . . . . . . . . . . . . . . . . . . . . . . . 36 THE SECRET TEMPLE OF THE SITH 2 JEDI KNIGHT: MYSTERIES OF THE SITH JEDI KNIGHT: MYSTERIES OF THE SITH 3 ABOUT THIS MANUAL Mysteries of the Sith, a companion to Jedi Knight, contains new levels, characters, weapons and features that do not appear in Jedi Knight. Some familiar Jedi Knight features have a new twist or work differently in Mysteries of the Sith. This manual covers only the new features or features that work differently from those in Jedi Knight. If a Sith game feature is not covered in this manual, it works like Jedi Knight, so consult your Jedi Knight manual for full details. [. . . ] The vornskr's aptitude for guard duty has spread its species to numerous other planets. Noghri Because of their reputation as expert killers, these ape-like warriors are often hired as bodyguards and assassins. Darth Vader once trained these creatures to act as his personal Death Commandos. R5 Unit These astromech droids are similar to the R2 series of droids and specialise in starship maintenance and repair. Rebel Soldier From the moisture farms of Tatooine to the marbled halls of Coruscant, Rebel soldiers hail from all walks of life, hoping to shore up the struggling New Republic in any way they can. Rebel Officer The experienced members of the fledging New Republic's officer corps are highly dedicated to the struggle for freedom and will also help you in battle. Rebel Commander This is the Rebel officer's commander. Dianoga The dianoga is a waterdwelling scavenger with long tentacle arms for stinging and capturing prey. An interrogator droid is a robot designed by the Imperial Security Bureau for use in questioning prisoners. Assassin Droid These automated killing machines are programmed to hunt down and destroy specific targets. Some have broken their own programming or exist as deadly remnants of the past, following outdated orders issued long ago. TIE Fighter Pilot TIE fighter pilots are among the Empire's most skilled combat pilots. Respected by Rebels and Imperials alike, TIE pilots are considered somewhat suicidal, since few emerge from combat alive. Scout Trooper These lightly armoured stormtroopers are usually assigned to Imperial garrisons. They wield light blasters and their duty is to scout and create maps of new terrain. Swamp Wampa As New Republic territory expands, it becomes increasingly apparent that the creature known as the wampa populates several diverse worlds and climates. Sith Jedi Statue Eternal guardians of the Sith temples, the statues are animated by trespassing beings, whose Force energy powers their stone bodies. Dart Flower These semiintelligent plants fire deadly darts to kill prey. Abron Mar Takara's top lieutenant, this gangster enjoys quenching his thirst in the numerous local cantinas. Ka' Pa the Hutt Unlike many in his family, Ka' Pa deals with the New Republic, but his criminal ties make him an untrustworthy ally. 18 JEDI KNIGHT: MYSTERIES OF THE SITH JEDI KNIGHT: MYSTERIES OF THE SITH 19 Kaerobani The leader of the Lumini Pirates, Kaerobani fancies himself a dashing pirate king. He is a collector of rare and unique items, thinking that his extensive art collection distances him from the cutthroats he employs. (Available in multiplayer only. ) Pirate Raiders Kaerobani's pirate raiders are for-hire brigands, mainly castoffs from other smuggling operations. Weequay Once Jabba the Hutt's enforcers, the Weequay are armed only with blasters and a brutish sense of duty to their current employers. Ysalamiri The ysalamiri is a Force-negating arboreal creature that has the unique ability to push back the Force. [. . . ] · Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Product, in whole or in part. · Remove, disable or circumvent any proprietary notices or labels contained on or within the Product. · Export or re-export this Product or any copy or adaptation in violation of any applicable laws or regulations. Activision warrants to the original consumer purchaser of this Product that the recording medium on which the product is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufactured by Activision. [. . . ]

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