User manual GAMES PC WING COMMANDER III-TROUBLESHOOTING

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Manual abstract: user guide GAMES PC WING COMMANDER III-TROUBLESHOOTING

Detailed instructions for use are in the User's Guide.

[. . . ] Gangsters is a highly original game that blends together three major elements of successful strategy gaming; real-time game world, interaction man-management and business management. The aim of this game is to build your gang and business empire to rule the city. To do this you will have to beat three other gangs operating in the city, and avoid arrest by the authorities. The specific win conditions balance a need to gain wealth, honour and influence. [. . . ] All of these reports are available from the Reports Panel and concern important legal issues. EMPLOYED POLICE Employed Police opens the Clipboard at the employed police Section. This list contains all the police who have been put on a regular income and also gives you the option to dismiss them. HINT Dismissing police saves money, but often leaves them infuriated! MOST WANTED The Most Wanted report shows a list of the people being watched by the FBI. If you find that one of your hoods is on the list, you should consider keeping them off the streets for a few weeks. Doing this allows the hood's rating on this list to drop, although they are still claiming a wage. HINT The Most Wanted report only shows dangerous and habitual criminals. Hoods can be arrested for minor crimes without ever appearing on this list. WING COMMANDER III-TROUBLESHOOTING PAGE 49 DIPLOMACY Diplomacy is where you can not only view and set your relationship with rival Gangs, but you can also find out about your opponents, using Snitches. There are five levels of diplomacy between opposing Gang leaders: Alliance Peace Cease-Fire Aggression Gang Warfare Each of these controls not only the relationship and tactics between opposing Gang leaders, but also influences each player's hoods. The more violent the setting, the more inclined hoods are to avoid a rival's territory and the more likely they are to open fire if they see any hoods from the opposing Gang. CEASE-FIRE The Cease-Fire setting is used when you want to avoid attacking the hoods of another Gang, unless they appear within your territory. Cease-fire is the most stable of treaties; any hood that is killed in your area will usually bring no repercussions, because they should not have been there in the first place!Avoid sending your hoods into other areas, unless it is necessary. ALLIANCE An Alliance is where the two Gang Leaders agree to divide the city. Click on the colored tab that represents the Gang about which you wish to view details. SETTING THE DIPLOMATIC LEVEL As the game progresses, you may find it desirable to seek a change of status with your opponents. This may be for any number of reasons such as declaring war or seeking peace. Click on the desired new setting in the Diplomatic Status Bar to change the diplomatic status. The top arrow will move from its current status to the one you selected. A change in status instructs your hoods to act according to the new status selected, but your opponent might not agree; both parties are in agreement only when both your arrow and the arrow from your opponent are at the same status. An alliance is only active between two Gangs when both diplomatic status arrows are pointing to "Alliance". You can change the status as many times as you like in the Gang Organizer; your opponent will not take any notice until the end of the next Working Week. Your face and name will be replaced by the face and name of the Gang Leader who runs the Gang that you selected. The Clipboard, pool Section and the map will all be now displaying information relating to the known details of the particular Gang. Once you have selected an opposing Gang, the Section itself operates in the same manner as that for your own hoods and businesses. Locations will only be highlighted on the map if you know about the particular businesses where the hoods are situated. WING COMMANDER III-TROUBLESHOOTING PAGE 51 USING SNITCHES The final function of the Diplomacy Section is to allow you to purchase information on the hoods of the opposing Gangs. At the start of the game, all the Gang leaders know most of their rival's forces. [. . . ] Immediately, the unconscious victim was taken to the hospital where investigators waited with anticipation for their only possible lead to wake up and finger the men who were responsible. Their greatest fear was that he would die before they had the opportunity to question him, but eventually he did wake. When he was asked for the identity of the killer, he simply stated "I'm not gonna talk, " before he laid his head back and died. Without Frank Gusenberg's testimony and with only a few eye witnesses outside the garage, the investigators had to return to the scene of the crime and try to piece the murder together with what information they had. [. . . ]

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