User manual GRASS VALLEY THE KAYENNE CLIPSTORE APPLICATION NOTE 11-2010

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Manual abstract: user guide GRASS VALLEY THE KAYENNE CLIPSTOREAPPLICATION NOTE 11-2010

Detailed instructions for use are in the User's Guide.

[. . . ] Unlike other K2 media servers and media players in a facility's network, the clipStore is intentionally isolated from that network, and embedded in the switcher's control system. the clipStore is provided for direct control by the technical director/ vision mixer, and is considered to be local storage completely under the user's control. then we shall see how this is done under e-MeM control and Macro control. Fusion adds value to Grass Valley solutions by providing tighter integration, unique functionality, and increased flexibility when our products are connected together--leading to more efficient and faster production. With Fusion, a ClipStore is part of the Grass Valley Kayenne Video Production Center. 1 www. grassvalley. com The Kayenne ClipSTore Loading and Playing clipStore playout is found in the Kayenne menu system under image Store/Record and Replay. [. . . ] now clipStore functions accessed through the menu can be recorded into a macro, including load, cue, play, Stop, Rewind, and Audio Mute. initiation of the macro record can be performed on the control panel or the macro menu. in both cases it is the same, select a macro and press `Record. ' then go to the clipStore Menu, select the output channel, and then select the clip. Before recording the playing of the clip it is necessary to insert a delay of at least three frames before the play command is recorded; use the `insert Delay' button to insert this delay. not only does the macro record the name of the clip, but also the directory in which it is located--which is necessary where different shows have the same clip name such as `opening. ' www. grassvalley. com 3 The Kayenne ClipSTore Loading and Playing using Q-MEM and the Device Control Module Alternatively, channels can be controlled using Kayenne's Device control Module (DcM) and learned into Q-MeM (cue memory). to start, channels can be loaded onto one of the letter buttons A through F by rotating the top knob until a channel is displayed and then holding down learn and pressing the letter button. this assignment of the channel to a letter button (or say all four channels to A through D) can be learned into a Q-MeM on its own, so that the DcM can be rapidly delegated to controlling the clipStore. once a channel is selected, rotating the second knob scrolls through available clips, and pressing the load button loads the clip onto the channel. the power of Q-MeM is fully utilized when named clips, in and out points, and auto-play are learned into one of the 100 Q-MeM registers together with learning the delegation(s) to letter buttons. if auto-play was not learned into the cue, then the tD can watch the clip being loaded on the monitor wall, and then press the `play' button as needed. Alternatively, the Q-MeM register number can be learned into an e-MeM and recalled when the e-MeM is recalled. the Q-MeM sub-level can be made definable and assigned to an M/e level. the advantage of using Q-MeM registers in e-MeM effects is that the same Q-MeM register can be used in multiple effects without having to re-learn the cue. So, for example, the cue for the animation "breaking news" could be recalled from any M/e, or used in different effects such as full-screen or in an over-the-shoulder shot. of course, macros can be used to recall Q-MeM registers too. Ingesting Material let's now look at the process of ingesting material into the clipStore. this can be done in two ways: either by recording video, key, and embedded audio directly, or by importing files. either of these may contain embedded audio, although it is usually associated with the video. A clip can contain one to three tracks; the tracks being video, key, and audio. these tracks can all be recorded at the same time to form a clip, or recorded separately into clips with only one (or two) tracks, and then assembled into a single clip using the editing tools in the clipStore editing menu. Recording a clip can be open-ended or for a fixed duration. 4 www. grassvalley. com The Kayenne ClipSTore Ingesting Material (cont. ) the clipStore menu editing tools allow you to trim clips, create sub-clips from a longer clip, join clips together (concatenate), and most importantly, combine tracks from separate clips into a single clip. in the illustration below, we see three different clips, one with video, the second with audio, and the third with key. For precise and accurate alignment, the individual tracks can be offset (jogged) relative to the video. [. . . ] Using this menu, various settings can be made, such as configuring the aspect ratio conversion or the freeze mode. www. grassvalley. com 9 The Kayenne ClipSTore Cabling and Configuring ClipStore Inputs the clipStore's inputs are used for recording material. the standard way (described below), is to use a Kayenne video key Aux Bus pair to feed each channel. However, in many cases, there is no need to simultaneously record on more than one channel. So, a single Aux Bus pair can be used from the switcher, and this output is sent to all clipStore channels by using an external distribution amplifier (DA). [. . . ]

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